* The Sims Online, an
extraordinary flop ...
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october 2002
that's a quote of a quote
the original was written by Euro@Alphaville.com
in the TSO message board
& was quoted in The Gamers HQ TSO forum by
mango, where i cut it from:
"What Is
Wrong With This Game? Everything.
Where do I begin? There is
so much wasted potential with this game that
instead of sitting here feeling overwhelmed with
all the things I can do in the game, I feel
overwhelmed with things I need to complain about.
Let me put them in numbered form.
1. The lots. Why does everyone have to have the
same basic square of land? Everyone I know
envisaged a real "neighbourhood" where
I could look out the window and see my neighbours
etc. As it is now it doesnt matter where anyone
lives, we're all the same. I want to be able to
walk to my friends house. I want the positioning
of my lot to matter. If I live on an island or in
the middle of the city it makes no difference to
anything. You may as well do away with the entire
"world map" screen because it serves no
functional purpose.
2. Gameplay. This game is not what I thought it
would be. It's not what anyone thought it would
be. This is basically the single player sims with
a few laughable "job objects" thrown in
and some netcode slapped on top. Yeah im sure
there's a lot of work gone into it and I
appreciate that, but when the foundation is
flawed it doesnt matter how much you've worked on
it. It still sucks. "The Sims" is a
cool single player game, but in the transition to
online the only thing that should have stayed the
same was the name. The way you have to click and
then select "walk here" is completely
stupid. The way you have to look after your sims
needs all the time is completely pointless and
detracts from actual gameplay, the only thing to
actually "do" is make money which is
self defeating because all you can basically do
is buy items which have no purpose. The skill
system is completely flawed with too much
"passive" skill earning going on (ie:
staring at the screen watching your sim type or
whatever). The game still feels like you're
frustratingly trying to control some 3rd party
around a world they don't want to exist in. I
dont feel like "I am" my character
because he still wets himself and or falls asleep
when I obviously am doing neither of those
things. The chat system completely sucks, the
speech bubbles clog up the screen, there needs to
be a chat log of some sort at the very least. The
friends system also sucks, you should be able to
add whomever you want whenever you want. There's
no proper "jobs". People thought you'd
be able to open a real shop and make and sell
things, you can't. People thought you could
actually "be" a cop and not just play
dress ups. People thought they would have a role
in the world and not just play a dumbed down
version of "dollys". People aren't
stupid, we can see that all you've done is take
the existing sims engine and add in some new
items that do things in semblence of actually
creating a real "job" system. Frankly
the entire game is shallow and boring. If it
weren't for the need to get money there would be
no need for anyone to play this game. If you gave
a new player a million simoleons he or she could
build/play with all of the items in TSO in a day
and then uninstall it.
3. Forced socialization. It's the endless irony,
why do people who want to be left alone play
online games? It's simple - we want to be able to
socialize when we want and be alone when we want.
I dont like how the game forces you to have room
mates in order to get the most out of your land.
I want my own place by myself and not feel
penalized for living alone. I dont like how the
game forces me to have to play stupid cooperative
games in order to make some money. I spend half
the time trying to explain to the other people
how to play and inevitably they get it wrong and
cause me to rip my hair out in frustration. I
want to be able to make money based on my own
skills and not have to rely on some 14 year old
girl to tell me what ingredients she has while
she brushes her hair in real life or whatever. I
dont like the friends system which also forces
you to "socialize". The Sims Online is
barely a "game" - it's more like a
glorified chatroom and because of this you guys
have tried to push the forced socialization to
the fullest extent in the hopes that people will
make friends and get hooked on the relationships
and thus turn over their monthly subscription
fees. Reality Check: They won't. Stop forcing the
players to socialize & cooperate with each
other. People who use the internet are
"loners". We dont like other people and
we've generally grown up with the fact that the
only person you can rely on in life is yourself.
Stop forcing us to "play nice" with
strangers that we don't like. It wont sell the
game for you.
This is generally everything I think. I won't go
into the bugs and the crashing and the extremely
slowwwwwww gameplay and the clunky unintuitive
interface and the poor graphics and poor
performance even on a top of the range computer
since I know this is a beta and apparently those
things are being worked on.
My gripes are with the gameplay. You guys had
real potential for a bestselling game of massive
proportions, all you've done is take the sims and
add on some very basic shallow "job
items" and packaged it as the sims online.
People are expecting so much more than this. We
thought there would be proper neighbourhoods with
shops and malls that people could run and own.
Proper parks and police stations that people
could get jobs at. A proper neighbourhood to take
a walk or drive around in. And none of the
tedious ridiculously frustrating micro management
of your sims needs.
Sadly The Sims Online is none of these things. It
had so much potential that's been completely
wasted. Games like Ultima Online are more of a
virtual world than TSO will ever be. You guys
better pull something extraordinary out of the
magic hat in 1 month or this game is going to
become an extraordinary flop."
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